Using Multiple Clothing Packs
Each add-on resource is usually one collection per gender. Sum YMTs across all started packs. Male and female are separate.
Difficulty: Intermediate · Affects: both
| Count every pack | Slots — Two packs can both be “under 128 jbibs” and still crash because **YMT slots** are gone. | |
| ensure order | IDs — Order changes **global** clothing IDs, not slot count. Saved outfits break. Use [collection natives](/looks-escrow/clothing-ids-changed). | |
| Creaturemetadata | Heels / hair — A shared extra YMT. Budget it on both genders or heels/hats will silently fail. |
Repacking
Merging several open collections into fewer YMTs can free slots. It will move outfit IDs.
Does help
Too many add-on collections for this game build.
You legally own editable YMTs / open files you can merge.
Does not help
You are over TxdStore (dictionary count), not YMT count.
One YDD is corrupt (Invalid Fixup).
The pack is escrowed — do not decrypt or “repack” protected YDDs.
You hit drawables per component inside one YMT (128 conservative / 256 component-sync on patched FiveM — VERSION DEPENDENT).
Escrowed Zaiders packs: keep the granted resource.
What not to do
WARNING
Decrypt escrowed YDDs to “repack”
Do not. Keep the granted resource.
WARNING
Dump ten packs in one folder
Does not merge YMTs.